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Will Worgen and Goblins be the new playable races
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So it might just be some fanciful speculation, the product of rampant imaginings after digging through some game files. It could mean something, it could mean nothing. But the recent bombshell discovery of Goblin and Worgen Halloween masks, Masks are traditionally reserved for playable races, this threw a whole bunch of folks into a tizzy. Goblins as playable races? That wouldn't be too surprising considering they've had models in the game that could wear player armor, anyway. But Worgen? I mean, wow. this added to the discovery of a female Worgen model buried in the game code(there are no female worgen actually in-game)
It's not that far-fetched, either. The Undermine, the home of the Goblins, is situated near the Maelstrom. Remember how Blizzard trademarked Cataclysm, which in Azerothian terms actually refers to the events around the Maelstrom? That means we just might see The Undermine in the next expansion. So Goblins aren't such a wild idea.
But what about the Worgen?
Well, remember how the human nation of Gilneas holed up behind the Greymane Wall? Who knows what's been happening behind that wall? And why are there so many werewolves hanging around there? Pretty curious. I'm sure we'll find out soon enough, though, considering Blizzard's been teasing us about it. These masks just might be more of the same.
It's not clear which side either race will be on, but here are some observations - the Horde need a 'short' race. Goblins also man Horde zeppelins and run the Engineering shop in Orgrimmar. So playable Goblins could be Horde. On the flip side, Gilneas was a human town, so if it turns out to be a werewolf settlement, they just might ally themselves with the Alliance. |
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Cool New stuff comming in 3.2
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The Argent Tournament Expands
All new Argent Crusader daily quests and rewards have been added for players with the Crusader title. Rewards include a new Argent Crusader banner and tabard (which can port players to the tournament grounds), a mounted squire (can periodically run bank, mail or vendor errands for the player), a paladin-exclusive Argent Crusader Charger mount, and new heirloom items.
All new Silver Covenant and Sunreaver daily quests and rewards have been added for players exalted with these factions. Rewards include tabards, new ground and flying mounts, and a new pet.
Isle of Conquest, the new 40 vs. 40-player siege-style Battleground
Two level brackets are available: 71-79 and 80.
Defend the walls of your keep and protect your general by killing enemy players and destroying their siege vehicles.
Capture the Docks, Airship Hangar, or Siege Workshop for access to destructive siege vehicles or strategic attacks on your enemy's base.
Capture the Oil Derrick or Cobalt Mine for their resources to garner reinforcements and a steady flow of bonus honor.
To claim victory, bust through the enemy's keep walls (or find other ways to get inside) and kill their general, or obliterate your opponents until their reinforcements are depleted.
Check the forums under patch notes for more changes that are on thier way |
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PATCH3.2 SOON?
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As I'm sure you all know, the Patch 3.2 background downloader has appeared, that fabled herald, signaling that a new patch will finally be appearing on live servers. The PTR has been heaving, bosses have been tested, Druids are rejoicing at their fresh new forms and even more Druid lore has been revealed. Can you feel the electricity in the air yet? The crackle of an-ti-ci-pation (Rocky Horror anyone?) as the patch drip-feeds into your computer? Exciting, huh?
Except it's never as easy as that, there's usually a gap between the appearance of the downloader and the patch actually going live. It's normally a couple of weeks but.......U never can be sure |
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ABILITY SPOTLIGHT: FAN OF KNIVES
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Fan of Knives:
There are a lot of questions involving Fan of Knives, and how it interacts with different weapon types and poisons. The tooltip indicates that it deals 100% weapon damage with most weapons, and 150% damage when you're using a Dagger. However, that's all the explanation that we receive from Blizzard's end. In order to maximize your FoK damage, which becomes crucial on AoE fights like Yogg-Saron's hard modes, weapon selection becomes paramount.
Daggers vs. the others:
Daggers receive a hefty 50% boost to the damage the deal via Fan of Knives' inherent bonus. It's important to mention that FoK calculates its damage on a per-hand basis. This means that if you use a Sword in your Main Hand and a Dagger in your Off Hand, only the Off Hand portion of the FoK receives the 50% bonus, and vice-versa. This is also true for Poisons: the poison on your Dagger receives no 50% bonus from FoK. If you use two Daggers, both hands receive the boost. I tested using Kel'Thuzad's Reach / Hailstorm for my MH/OH and Sinister Revenge as my experimental dagger.
Off hand penalty:
While the 50% bonus from FoK did boost my Sinister Revenge's damage, the Off Hand FoK attacks are affected by the Off Hand Weapon Penalty. This means that your off hand FoK attacks will only deal 50% damage, or 75% damage with Duel Wield Specialization. Therefore, when using FoK, be sure that your strongest weapon is sitting in your Main Hand. I believe the formula is such that an Off Hand Dagger attack with Dual Wield Specialization (which nearly every spec has) deals 125% damage, as this was consistent with my results.
Poison proc rate:
Due to the new PPM mechanic for Poisons, slow weapons have a very, very high chance to proc our poisons. The chance for Wound Poison to proc when using a 2.6+ speed weapon is around 95%. However, our chance to proc with a quick weapon like a Dagger is far lower. This means that even though Daggers may be doing similar FoK damage as slower weapons, they will proc far fewer poisons when using FoK. This means that Daggers are universally bad for FoK, as are any quick weapons like Hailstorm. You'll want to equip your two slowest weapons and coat both of them with the poison of your choice. Wound Poison is the best call for Combat, while Instant Poison reigns for Mutilate. Deadly Poison is also an option if you're sporting 2 pieces of our T8 set, as the bonus can flood you with extra energy.
Energy regeneration:
Speaking of energy regeneration during Fan of Knives spamming, currently Focused Attacks is the only method of returning energy that works on FoK attacks. However, in 3.2, Blizzard is changing Combat Potency to include all off hand attacks, which should include FoK in the energy return bonus. This change alone will boost Combat specs' FoK damage by a very significant amount. Because Assassination can't pick up talents like Throwing Specialization and typically tend to revolve around Dagger attacks, Combat has been the go-to spec for Fan of Knives-spamming Rogues. Vile Poisons is about as deep as the typical Rogue will go into Assassination unless they're going all the way to Mutilate.
Blade Flurry:
Another reason that Combat Rogues are suited for FoK is the synergy between FoK and Blade Flurry. Blade Flurry will replicate the Main Hand (and Main Hand only!) portion of FoK onto a nearby target who was NOT the target of FoK. Imagine you're standing near a Mage and Priest, and you use Fan of Knives. Your Off Hand attack will hit both, and will likely proc your poison on both. Your Main Hand will also hit both, and will again proc your poison. The Main Hand attack that hit the Priest will then replicate onto the Mage, and the original Main Hand attack that hit the Mage will replicate to the Priest. That's like dealing 4 Main Hand attacks, 2 Off Hand attacks, and 4 possible Poison procs off of a single attack!
Killing Spree and FoK combo:
What I like to do in heavy AoE situations is to pop Blade Flurry immediately, and use all of my energy to spam FoK. Once I'm completely drained, I'll use Killing Spree (which is also affected by Blade Flurry!), and then finish with a few more FoKs with the energy I gained while in the Killing Spree. This will yield massive AoE damage, considering nearly every attack will proc your Poison of choice and you're hitting with two very slow weapons incredibly often.
Throwing Specialization:
Throwing Specialization increases the range on FoK by 4 yards, but also adds a very clutch interruption effect to the attack. This can be key on fights like Vezax where you may miss a Kick on an important Searing Flames and be required to use another attack to interrupt the cast. It's also great for PvP, allowing a Rogue to effectively reduce his opponents to only using instant casts while he is nearby. If you have room in your spec for the talent, I suggest taking a look at it. It's going to decrease your DPS, as you'll have to sacrifice an important Combat talent to pick it up.
Conclusion:
Fan of Knives is immensely powerful, especially when used properly with two of the slowest weapon you can find (no daggers!) and your strongest poisons applied. Couple that with your cooldowns such as Blade Flurry, Adrenaline Rush, or Overkill: you've created an AoE killing machine. A quick use of Tricks of the Trade later, and you've become the threat-generating tool that tanks will fight over |
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Blue Post on the up comming faction change option
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We wanted to give everyone a very early heads-up that, in response to player requests, we’re developing a new service for World of Warcraft that will allow players to change their faction from Alliance to Horde or Horde to Alliance. There’s still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we’re pleased to be getting closer to being able to deliver it.
As with all of the features and services we offer, we intend to incorporate the faction-change service in a way that won’t disrupt the gameplay experience on the realms, and there will be some rules involved with when and how the service can be used. The number of variables involved increases the complexity of implementing this service, but we plan to take the time needed to ensure that it lives up to expectations before officially rolling it out. We’ll go into much more detail on all of this here at http://www.WorldofWarcraft.com as development progresses. In the meantime, we wanted to let you know that because this type of functionality requires extensive internal testing well in advance of release, you may be seeing bits and pieces of the service in the test builds we use for the public test realms moving forward.
Updated* 7/1- Due to the many questions that have come up with the announcement of this new service, we wanted to take the time to answer the ones we can at this point in time.
Q. Will we be able to switch between the races on our own faction?
A.. No. Players will only be able to switch to a race of the opposite faction.
Q. Will I be able to choose the race on the opposite faction that I want to change to?
A.. Yes, but you will only be able to switch to a race that has your class type available to it. So if you play a human paladin, you’d only be able to change to a blood elf paladin.
Q.How much will it cost?
A.. We do not have further information on this at this point in time.
Q.Will I be able to switch back to my original faction but a different race?
A.. No. You will only be able to switch back to your originally chosen race.
Q.. How will the switch between reputation, gear, mounts, etc be handled?
A.. We’ll have more details for you at a later point in time, though we plan to keep these as close to a reflection of the other faction as much as possible.
Q.How often can you change your faction?
A..We do not have any information to share on this at this point in time, however we will have restrictions on the frequency by which players can change their faction.
Q. How will this affect the balance of Horde and Alliance on the realms?
A.. We are taking great care in how we implement this new service in order to maintain balance between the factions on the realms but do not have any further details to share. |
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