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ServerDuskwood
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Founded09/23/2008
 

Duskwood

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Angels Grief of Duskwood

I'm thinking I am going to have to get Warseeker to write a little thing about how the guild started, this section is supposed to be about the guild and I could write that we try to be helpful, friendly, ect but all guilds try to do that or at least start off trying to do that. We are trying to carry the ideals that this guild was built upon into the future, many guilds get big then slowly die-off from in-fighting, politics and elitism, we are hoping to avoid that fate by being at the core perhaps a group of friends that appreciate each others company and all strive to get everyone where they are trying to get in the game world. High on the value list we try to hold to is respect of others and an appreciation for what others have done for us. Anyway enough babbling on my part.

Oh, and when you regester for the site please use your toons name as your login.

Latest Guild News Subscribe to Recent News
Patch 3.3.0 Patch notes
11/04/2009 10:47 AM by Demmie
In the forums, under patch notes you will find a copy of the current patch notes for 3.3.0 wich will introduce Icecrown citidel.

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Guildie of the Month
09/16/2009 04:54 AM by Demmie
Grats to Irshman for getting guildie of the Month for his unwavering defence and loyalty to Angels Grief.

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First impresssions of the new Onyxia
08/17/2009 07:57 AM by Demmie

From WOW.com
Patch 3.2.2 PTR: First impresssions of Onyxia

Onyxia. Pictures, text and video cannot express the emotions associated with this classic boss fight. I'm going to try nevertheless, though. Announced mere days ago, the idea that Onyxia will be revamped into a level 80 10 and 25 man raid has suddenly become reality with the return of PTR testing for patch 3.2.2. Everyone and their best mate is currently swarming Onyxia's Lair, determined to dispatch the Broodmother once more. This time for kicks and enhanced loot.

Her name is reverberating around the PTR right now. In fact, within three seconds of logging on with my premade I was asked if I wanted to join a 10-man raid to kick her scaly butt. Of course I accepted and found myself once more outside the scary gates of the Broodmother's lair. Let's me be straight about one thing, the only things which have been changed about this fight are the suped-up uber-trashkin and Onyxia herself. There's no need for a key or attunement, you just grab a raid and walk right on in. The cavern leading into her lair is the same as it ever was, except the trash now have the power to kick serious butt against level 80's wearing full epics. Such is the case, our group wiped the first time we pulled two of the dragonkin.

Onyxia at first appears the same as she ever did. She's snoozing happily in the middle of her lair, surrounded by lava and fire and all the elements you remember. Except her health is now 4880k. Yes, you read that right. I'm also convinced her model has been revamped. She seems a lot more sinuous and dangerous as she rampages around her lair, trying to squish anything in sight. The purple of her wings seems to contrast beautifully again her dark scales, her horns and head spikes look so much more defined and her deadly tail is, well, still deadly. Blizzard have clearly taken some time to ensure this anniversary encounter with the Lady of the Black Dragonflight is memorable.

The encounter itself runs exactly as you remember it, just with increased difficulty. The first time I ran Onyxia was the day the attunement was dropped and she wasn't exactly easy then. While the memory of the encounter hasn't faded, practical knowledge of her tactics is a different matter. Everyone in my group totally forgot about her legendary Flame Breath attack and we wiped on the first try. The second time, it was the dragon whelps. Trying to deal with two dozen whelps, a couple of dragonkin elites and a flying mother dragon ... well it's never going to end well.

Previously when I've done this encounter, the one thing which struck me was how bugged Onyxia was. She appeared to walk in mid-air without moving her legs or wings. She would sometimes stop for ten seconds as if lagged before unleashing vengeance. The refreshing part was that in this souped up encounter, this buggyness has been, for the most part, fixed. Not completely, of course, there was one fight in which she briefly froze but this is expected when you're playing on a PTR.

Perhaps the best thing is, there's nothing new. The tactics are just as you remember. She charges, you unleash hell. Eventually she takes wing, summoning a legion of whelps from eggs around her chamber or some dragonkin. As she flies back and forth, Onyxia spams fireballs and then does her Deep Breath attack, spewing fire that kills almost instantly. Then it's just a matter of rinse and repeat until phase three.

4880k health is definitely nothing to be sneered at. Onyxia is hard and we got her down to around 50% health several times before dying. The nice thing is the familiarity, rather than making raiders cocky, helps understand the fight but the increase in difficulty means this is definitely no longer a walk in the park.

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Patch 3.2 Call of the crusade trailer
08/04/2009 02:27 PM by Demmie

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Emblem Changes
08/04/2009 11:46 AM by Demmie

OK, every one is on the bandwagon talking about the emblem changes.

Before I get too far into this, I want to say I don’t have a very strong opinion about the whole mess.

In case you’ve been living under a rock, here’s what Blizz has up their sleeve:

Emblem System Changes

Both the 10 and 25-player instances of the Crusaders’ Coliseum drop a new Emblem of Triumph.
Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
The Heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Conquest (updated per blue post).
The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.
New achievements have been added to collect various amounts of any combination of emblems.

So today:
Heroic 5-man = Emblems of Heroism
Daily Heroic = Emblems of Heroism
VoA 10 = Emblems of Heroism (Archavon only)
VoA 10 = EoV (Emalon only)
Naxx 10 = Emblems of Heroism
Naxx 25 = Emblems of Valor
Uld 10 = Emblems of Valor
VoA 25 = Emblems of Valor (Archavon only)
VoA 25 = Emblems of Conquest (Emalon only)
Uld 25 = Emblems of Conquest

The New emblem exchange is:
Emblems of Heroism = Tier 7/ilevel 200/heirloom items
Emblems of Valor = Tier 7.5/ilevel 213
Emblems of Conquest = Tier 8/ilevel 226

And from now on:
Heroic 5-man = Emblems of Conquest
Daily Normal = Emblems of Conquest
Daily Heroic = Emblems of Triumph
VoA 10 = Emblems of Conquest
Naxx 10 = Emblems of Conquest
Naxx 25 = Emblems of Conquest
Uld 10 = Emblems of Conquest
VoA 25 = Emblems of Conquest
Uld 25 = Emblems of Conquest
Coliseum 10 = Emblems of Triumph
Coliseum 25 = Emblems of Triumph

Emblem exchange should look like:
Emblems of Conquest = Tier 7 – Tier 8/ilevel 200 – 226/heirloom items
Emblems of Triumph = Tier 9/ilevel 232+
I think Blizz’s intention is to remove gear as the obstacle for people seeing content. Mind you, Naxx and Uld are going to be old content by the time this happens. (And let’s face it, this is from the PTR notes, this may never see the light of day.)

What seems to be the problem?

The problem is that a fresh 80 can run heroics until his fingers bleed (or be carried through them) and purchase some snazzy Tier 8 and possibly Tier 9 gear, without having to bother with that pesky Tier 7 or even ilevel 200 crap.

This not-quite-so-fresh anymore 80 (it will take many, many runs to get enough emblems to gear this way) could then enter LFG for the Coliseum.

A quick armory shows that he’s Ulduar-level geared, so he gets invited.

He then causes a massive wipe because he’s never cleared Naxx but he’s run Heroic Nexus every day for 3 months.

What is the real problem?

Evaluating a player’s gear will no longer be an effective method of determining skill.

But you know what?

It’s not effective today.

I’ve been in plenty of PuGs where people meet the gear requirements set by the raid leader and still die in the fire. Other players in greens and blues are blowing them out of the water.

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